Skylar’s Run is a statistically and clinically validated, non-drug treatment delivered through an engaging, role-playing adventure video game. It enables children, ages 8-12, with ADHD to better organize and control their behavior at school and home.
Skylar’s Run has consistently demonstrated statistically significant and clinically meaningful reductions in the severity of the core ADHD symptoms for sustained periods up to 6 months using the FDA’s primary measure of efficacy (ADHD-RS).
Within the virtual world of Sklyar’s Run, the cognitive skills of attention, impulse control and self-regulation are developed and mastered through interactive play. Sklyar’s Run is designed to engage and hold your child’s interest with challenging missions, quality characters and a fascinating story, which will quickly become an activity your child considers fun and engaging.
Skylar Run is a role-playing adventure video game played on a bluetooth® enabled smart device digitally paired with the ΛV™ Headset. The game delivers a therapeutic curriculum of 13 cognitive skills that is designed to improve the child’s attention, impulse and self-regulatory control.
The curriculum is embedded in a series of 15 challenging missions that is delivered over the course of 8 weeks. Your child will play the game 3 to 4 times a week with each session lasting about 20 minutes. The time commitment is 1 to 1 ½ hours per week.
By completing the curriculum, your child will develop the cognitive skills necessary to better organize and control their behavior at school and home.
Skylar’s Run is unique. It is very different from any video game that your child might play. The speed of Skylar is entirely managed by the child’s instant ‘state of attention’ which is measured by the ΛV™ Headset.
Skylar’s Run directly measures, targets, and treats 13 cognitive skills of attention, impulse and self-regulatory control that are impaired in children with ADHD. It does this by strengthening the circuits in regions of the brain, like the pre-frontal cortex, that regulate attention, impulsivity and self-regulatory control.
Using the ΛV™ Headset, the child uses the level of his or her attention state to communicate or control Skylar’s running speed and success within each adventure mission.
The higher and longer the child maintains the level of their attention, the greater the success in applying the 13 targeted cognitive skills.
Early in the adventure series, the child quickly realizes that their ability to control their highest attention state directly improves their success in achieving goals. Proprietary methods are incorporated in the treatment algorithm to enable retention, transfer, and application of these improved skills from the virtual game world to everyday school and home life.
While the treatment may be challenging and frustrating at times, your child will enjoy playing Skylar’s Run. This is the only therapeutic where you control the video adventure with your mind. How cool is that!
Dr. Wagner has served as co-director of the Change Leadership Group (CLG) at the Harvard Graduate School of Education since its inception in 2000. An initiative of the Bill & Melinda Gates Foundation, CLG is a knowledge-development and capacity-building organization focused on helping teens become effective change leaders in school and district improvement. He was also on the faculty of the Executive Leadership Program for Educators, a joint initiative of Harvard’s Graduate School of Education, Business School, and Kennedy School of Government. Dr. Wagner consults widely to public and independent schools, districts, and foundations around the country and internationally, and served as Senior Advisor to the Bill & Melinda Gates Foundation for eight years. Dr. Wagner’s publications include numerous articles and four books: The Global Achievement Gap: Why Even Our Best Schools Don’t Teach the New Survival Skills Our Children Need, And What We Can do About It; Change Leadership: A Practical Guide to Transforming Our Schools; Making the Grade: Reinventing America’s Schools; and How Schools Change: Lessons from Three Communities Revisited. Dr. Wagner’s latest book is Creating Innovators: The Making of Young People Who Will Change The World.
Having worked for more than 35 years in the field of school improvement, Dr. Wagner is a frequent keynote speaker and widely published author on education and society. Prior to assuming his current position at Harvard, he was a high school teacher for 12 years, a school principal, a university professor in teacher education, co-founder and first executive director of Educators for Social Responsibility, project director for the Public Agenda Foundation in New York, and President and CEO of the Institute for Responsive Education.
He earned a Ph.D. in education at Harvard University.
Thank you for your interest in the ATENTIVmynd™ Solution.