Products that Teach the Executive Function Skills of Attention
Personalized game applications that instantly respond to each player’s performance
ATENTIVmynd™ Games are truly personalized to each player by our ‘in-game’ proprietary calibrations of attention levels and the player’s relative performance in moving through multiple challenge tasks that teach and sustain new executive function skills. As each player’s attention levels rise into an optimized learning zone, a series of thirteen skill challenges emerge within a captivating adventure story. Performance against each challenge regulates the emerging adventure story to maximize engagement and skill development. Children learn to instantly recognize, push away and ignore distractions and suppress their impulsivity at home, school and in life, helping them to overcome their struggles due to poor attention and impulse control skills.
Each ATENTIVmynd™ Game takes about 8 hours of about 24 training sessions spread over 6-8 weeks. Each adventure story takes about 20-25 minutes to play through to end.P
Driven by the child’s own attention brain waves
ATENTIVmynd™ Games fully engage each child into a virtual world, driven only by the child’s own attention brain waves. Controlling their attention and impulsivity enables the child to overcome multiple challenges, each a component of thirteen attention and impulse control skills such as focused, sustained, divided, selective and alternating attention and behavioral inhibition, self-regulation, delayed gratification, novelty inhibition and more. Collectively, the child learns to utilize and apply each skill several times within the virtual world, including methods that reinforce and transfer these new skills to real-world practice. Completing the adventure series within an ATENTIVmynd™ Game significantly increases the child’s power of sustaining focused concentration and dodging distraction.