We believe that the cognitive skills that comprise human executive functions of attention, memory, critical thinking, abstract reasoning and decision making can be significantly improved using ATENTIV’s proprietary FOCUSforward™ Learning and dynamic modeling methodologies.

Cognitive Skills Underlying Attention and Impulse Inhibition

Core Skills Definition
Focused Attention Arousing one’s attention and focusing it on a stimulus
Sustained Attention Maintaining attention on a stimulus for a prolonged period
Cognitive Inhibition Suppressing distraction from irrelevant thoughts
Behavioral Inhibition Suppressing pre-potent or impulsive responses
Selective Attention Directing attention toward a specific stimulus
Alternating Attention Rapidly shifting one’s focus of attention
Divided Attention Maintaining two or more focuses of attention simultaneously
Interference Control Suppressing distraction from irrelevant stimuli
Novelty Inhibition Suppressing distraction from new stimuli
Delay of Gratification Suppressing immediate desire for a greater long-term reward
Inner Voice Use of an inner monologue to motivate and guide actions
Motivational Inhibition Modifying behavior in response to punishments or rewards
Self-Regulation Modifying behavior in response to future goals and outcomes

ATENTIVmynd™ Game Release Plan

Because Everything we do Begins with Attention, ATENTIV’s products provide core cognitive skill development to improve attention and impulse inhibition. We provide product applications for the Core Skills for children and adults to maximize personalized engagement and rapid learning for early schoolers ages 4-7, children ages 8-12, adolescents ages 13-18 and adults 19-80. Sequels and customized applications are planned to provide higher-level cognitive skill achievement..

ATENTIVmynd™ Game Release Plan

Ages Core Skills
Early Schoolers 4-7 In development - 2018
Child 8-12 Pre-Orders Q2 2018
Adolescent 13-18 Pre-Orders Q4 2018
Adult 19-80 Pre-Orders Q4 2018

Learn More about ATENTIVmynd™ Games

Games are rapid learning tools for all ages. Each player learns what it feels like to evoke an attentive state at will within the epic story of the game. What might have been sporadically attainable before playing the game becomes consistently attainable afterward. Children who used to struggle with sustained attention can develop confidence in their attention control abilities. This confidence is key, because it means empowerment, self-esteem, and mastery of cognitive skills.

ATENTIVmynd™ Games are unique because each game application demonstrates to children that they can rapidly learn and improve their cognitive abilities, not only by learning something new, but by learning “how” to learn something new. It shows children the power of their minds, beyond the ability to memorize and repeat.

ATENTIVmynd™ Games provide a sixth sense in the ability to “feel” a state of mind, while being shown the quality of this state through the game. Playing, quite literally, involves moving objects with your mind. It creates cognitive synergy by synchronizing attention with action.

By projecting the player's actual attention states into the virtual game, ATENTIVmynd™ Games reveal how attention looks and feels.

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